These art media may include computer generated images, 3D computer animation, physical computing, creative computer programming, computer gaming, computer music, visual effects, multi-channel installation and sonic art.
Students are expected to develop a strong record of professional practice in a variety of contexts, including exhibition, screenings, public intervention, installation, performance, workshops, gaming events and viral media, among other forms of public engagement.
The program is a supportive, demanding and highly critical environment. You work with the full-time computer art faculty, encompassing a wide range of conceptual, theoretical and technical ground.

Work by Yukang Tao G'25 from "Unforeseen" M.F.A. thesis exhibition at Warehouse Gallery